Friday, July 18, 2008
On June 13th I posted a few drawings to whet your appetite and here is the result. This image appears alongside a tutorial on how to create it in the latest Computer Arts Projects Illustration Special. My advice is to go get a copy now before it sells out. My issue arrived today and I've been reading through it voraciously instead of working on commissions that are piling up. That's an occupational hazard of being involved with such great publications. Comp copies can prove quite distracting.
My contribution to the illustration special is designed to get you to produce art in Photoshop that involves real-world drawing techniques. I find that stepping away from the computer mid-project can be very refreshing and after you read the article, you'll hopefully gain an understanding of the benefits to both yourself, and your art.
Another caveat when contributing to something like this is the inevitable insecurity at the end of it all. The printed mag arrives at your door and you see a million artists in there with insurmountable talents and you wonder what you're doing in there at all. I have always been a bit of an insecure artist, sometimes I think that is what drives me so hard. One artist in particular caught my eye and that was Sam Weber. Do yourself a favor and check out his work. I have been an admirer of his work since I first saw it on the cover of the 2007 Communication Arts Illustration Annual. I am honored to be in the same mag as him, but it certainly isn't helping my insecurity.
Posted by Derek at 7:33 AM
Thursday, July 10, 2008
Here's a preliminary sketch of a magazine cover illustration I completed recently. Lately, I've been exploring two dimensional and/or tactile styles when working. This commission, from a leading US magazine, was a refreshing change and had me heading back into my trusty 3d app to do some hi-tech realism. When the mag comes out, I'll post the finished illustration, as well as tell a little story about how colour changes everything.
Posted by Derek at 11:16 AM